"A powerful demonic presence has been summoned in the catacombs of an old town. You, the cleric, must descend deeper to the source of the evil and use your divine magic to vanquish the demons that have emerged."
Made over 8 weeks of halftime (around 160 hours) in our own proprietary game enigne: Aurora. This is our sixth student game project at our education at The Game Assembly, Malmö.
For this project I worked on our main character, our large enemy, did a little touchup on another enemy and some props.
Here are some links to all the amazing people that worked on this project:
Animators:
Sandra Sandal
https://www.nathanielscheurer.com/
https://marcushultquist.com/
https://www.alexanderdiec.com/
Game Artists:
https://oskargannon.artstation.com/
https://fredrik_christensen.artstation.com/
https://lukasfrej.artstation.com/
Level Desigers:
https://antonleveldesigner.wixsite.com/portfolio
https://www.oscarrehnberg.com/
Programmers:
https://amanda.hellbergnilsson.com/
https://www.ozzyjoelsson.com
https://dinozvonar.com/
https://isakmorand.com/#ed-178955497
https://davidnilsson.se/
Technical Artists:
https://sites.google.com/view/benny-makes-techart
https://www.atlasgonzalez.com/
Musicians:
https://www.linkedin.com/in/rasmus-birgersson-4288192ab/
Aznee Menssi